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Fight Like Channing Tatum (Online): A Short, Bloody History of Roman War Games

Posted January 21, 2011 to photo album "Fight Like Channing Tatum (Online): A Short, Bloody History of Roman War Games"

As The Eagle’s battle scenes demonstrate, the Roman Army was one of history’s most effective war machines. Legions of gamers, both in board games and online, have tried to emulate them.

Slide 1: Fight Like Channing Tatum (Online) - A Short, Bloody History Of Roman War Games
Slide 2: Managing Risk
Slide 3: Dungeons and Dragons Suit up the Player
Slide 4: The Birth of Multiplayer Online Games
Slide 5: Rome, from Boards to the Web
Slide 6: Getting on Board with Conquest of the Empire
Slide 7: Re-Conquest of the Empire
Slide 8: A Never-Ending War with Commands and Colors: Ancients
08_ComandsColores
Slide 9: Ostia and the Politics of War
Slide 10: Ancient War Made Modern with Rome: Total War
Slide 11: Getting War Right with Rome: Total Realism
Slide 12: To Roma Victor Goes the Spoils
Slide 13: The Mod of War - Mount and Blade
Slide 3: Dungeons and Dragons Suit up the Player

Slide 3: Dungeons and Dragons Suit up the Player

In 1974, the gaming world was revolutionized by Dungeons and Dragons, an original game created by Gary Gygax and Dave Arneson that was set in a fantasy medieval world. Rather than move miniatures representing army squadrons, the players of this first “role-laying game” created characters and accrued experience, wealth and stature through adventures that were talked-through as much as charted. Yes, there were dice rolls, battles and grids, but there was also individual psychology, personality and imagination. Indeed, D&D games were stamped with the individual characters of their “dungeon masters” as much as game designers.