Obviously films tell stories about people. But they also tell stories about places — homes, offices, castles, prisons, dreams. It falls to the production designer and art director to work with the director to create those spaces. (To learn about the collaboration between Joe Wright and his production design, Oscar-nominated Sarah Greenwood in Design of History). For designers, these sometimes magical, sometime nightmarish constructions can spur on real life designs. Sometimes its as literal as copying an image. At other times, its more philosophical, like the issue of light for Deborah Berke in Wait After Dark. And sometimes is just the graphic shape of things, as the proportions and perspective of objects in The Bride of Frankenstein for Benjamin Noriega-Ortiz.
We asked five leading architect/designers to tell us what five films — and why — have inspired their own creative growth and direction. The results are fascinating, not simply for the diversity of films. Connecting the designers' work to their films throws light on the complexity of the creative process itself.
My Fair Lady
The Conformist
Juliet of the Spirits
Blade Runner
With Blade Runner one thinks first of the light. In this apocalyptical vision of the future it's always uniformly dark and wet: no sun, no shadows, no contrasts. Practically no choices; little hope.
Stranger than Paradise
Stranger than Paradise fascinates and informs in a very different way from the others: instead of just focusing our attention within the environments depicted, instead of emotional immersion, Jarmusch used light and camera perspectives to distance us, to pull us away to have greater awareness of what we're seeing. Using black and white (instead of the color we've come to expect to depict realism) plus high contrast, and some very wide-angle views (as in the last scene where the choice must be made between two diverging paths) he entices us to reflect with the clarity of memory. Similarly, in designing certain environments we know it is often best just to set the stage and not complete it, so that the environment engages the inhabitants to choose their own path.
Calvin Tsao and Zack McKown joined forces in 1984 to form the architecture/design practice of Tsao & McKown. In truth, they had met years earlier when both were in the master's program at Harvard's Graduate School of Design. Before setting up their own shop, the two had worked for some of the world's most famous architects, learning first-hand about the complex relationship of design work, not only between designer and client, but also between the building, the environment, the culture, and the ethos of the time. Their first major project, Suntec City, a sprawling, 26 acre civic-commercial complex in Singapore, took ten years to complete and demonstrated the power and wisdom of their collective and collaborative process. Since then the two have worked in every possible design arena from high end residences and luxury hotels (like the Tribeca Grand), to retail (Nautical) and museum exhibition.
While the two normally work as a pair, we got Calvin Tsao to individually list the five films that designed him.










Tinker, Tailor, Soldier, Spy
Pariah
Being Flynn
ParaNorman
The Debt
The Broken Tower
Flashback Feb 06, 2010
Inside Our Movies



Add a comment
Login or sign up to comment.